All files / remote remote_store.ts

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/**
 * Copyright 2017 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
 
import { User } from '../auth/user';
import { SnapshotVersion } from '../core/snapshot_version';
import { Transaction } from '../core/transaction';
import { BatchId, OnlineState, TargetId } from '../core/types';
import { LocalStore } from '../local/local_store';
import { QueryData, QueryPurpose } from '../local/query_data';
import { NoDocument } from '../model/document';
import { DocumentKey } from '../model/document_key';
import { MutationResult } from '../model/mutation';
import {
  BATCHID_UNKNOWN,
  MutationBatch,
  MutationBatchResult
} from '../model/mutation_batch';
import { emptyByteString } from '../platform/platform';
import { assert } from '../util/assert';
import { Code, FirestoreError } from '../util/error';
import * as log from '../util/log';
import * as objUtils from '../util/obj';
 
import { Datastore } from './datastore';
import { ExistenceFilter } from './existence_filter';
import {
  PersistentListenStream,
  PersistentWriteStream
} from './persistent_stream';
import { ResetMapping, UpdateMapping } from './remote_event';
import { RemoteSyncer } from './remote_syncer';
import { isPermanentError } from './rpc_error';
import {
  WatchChange,
  WatchChangeAggregator,
  WatchTargetChange,
  WatchTargetChangeState
} from './watch_change';
 
const LOG_TAG = 'RemoteStore';
 
// TODO(b/35853402): Negotiate this with the stream.
const MAX_PENDING_WRITES = 10;
 
// The RemoteStore notifies an onlineStateHandler with OnlineState.Failed if we
// fail to connect to the backend. This subsequently triggers get() requests to
// fail or use cached data, etc. Unfortunately, our connections have
// historically been subject to various transient failures. So we wait for
// multiple failures before notifying the onlineStateHandler.
const ONLINE_ATTEMPTS_BEFORE_FAILURE = 2;
 
/**
 * RemoteStore - An interface to remotely stored data, basically providing a
 * wrapper around the Datastore that is more reliable for the rest of the
 * system.
 *
 * RemoteStore is responsible for maintaining the connection to the server.
 * - maintaining a list of active listens.
 * - reconnecting when the connection is dropped.
 * - resuming all the active listens on reconnect.
 *
 * RemoteStore handles all incoming events from the Datastore.
 * - listening to the watch stream and repackaging the events as RemoteEvents
 * - notifying SyncEngine of any changes to the active listens.
 *
 * RemoteStore takes writes from other components and handles them reliably.
 * - pulling pending mutations from LocalStore and sending them to Datastore.
 * - retrying mutations that failed because of network problems.
 * - acking mutations to the SyncEngine once they are accepted or rejected.
 */
export class RemoteStore {
  private pendingWrites: MutationBatch[] = [];
  private lastBatchSeen: BatchId = BATCHID_UNKNOWN;
 
  /**
   * A mapping of watched targets that the client cares about tracking and the
   * user has explicitly called a 'listen' for this target.
   *
   * These targets may or may not have been sent to or acknowledged by the
   * server. On re-establishing the listen stream, these targets should be sent
   * to the server. The targets removed with unlistens are removed eagerly
   * without waiting for confirmation from the listen stream.
   */
  private listenTargets: { [targetId: number]: QueryData } = {};
 
  /**
   * A mapping of targetId to pending acks needed.
   *
   * If a targetId is present in this map, then we're waiting for watch to
   * acknowledge a removal or addition of the target. If a target is not in this
   * mapping, and it's in the listenTargets map, then we consider the target to
   * be active.
   *
   * We increment the count here every time we issue a request over the stream
   * to watch or unwatch. We then decrement the count every time we get a target
   * added or target removed message from the server. Once the count is equal to
   * 0 we know that the client and server are in the same state (once this state
   * is reached the targetId is removed from the map to free the memory).
   */
  private pendingTargetResponses: { [targetId: number]: number } = {};
 
  private accumulatedWatchChanges: WatchChange[] = [];
 
  private watchStream: PersistentListenStream = null;
  private writeStream: PersistentWriteStream = null;
 
  /**
   * The online state of the watch stream. The state is set to healthy if and
   * only if there are messages received by the backend.
   */
  private watchStreamOnlineState = OnlineState.Unknown;
 
  /** A count of consecutive failures to open the stream. */
  private watchStreamFailures = 0;
 
  /** Whether the client should fire offline warning. */
  private shouldWarnOffline = true;
 
  constructor(
    /**
     * The local store, used to fill the write pipeline with outbound
     * mutations and resolve existence filter mismatches.
     */
    private localStore: LocalStore,
    /** The client-side proxy for interacting with the backend. */
    private datastore: Datastore,
    private onlineStateHandler: (onlineState: OnlineState) => void
  ) {}
 
  /** SyncEngine to notify of watch and write events. */
  syncEngine: RemoteSyncer;
 
  /**
   * Starts up the remote store, creating streams, restoring state from
   * LocalStore, etc.
   */
  start(): Promise<void> {
    return this.enableNetwork();
  }
 
  /**
   * Updates our OnlineState to the new state, updating local state
   * and notifying the onlineStateHandler as appropriate. Idempotent.
   */
  private updateOnlineState(newState: OnlineState): void {
    if (newState !== this.watchStreamOnlineState) {
      if (newState === OnlineState.Healthy) {
        // We've connected to watch at least once. Don't warn the developer about
        // being offline going forward.
        this.shouldWarnOffline = false;
      } else if (newState === OnlineState.Unknown) {
        // The state is set to unknown when a healthy stream is closed (e.g. due to
        // a token timeout) or when we have no active listens and therefore there's
        // no need to start the stream. Assuming there is (possibly in the future)
        // an active listen, then we will eventually move to state Online or Failed,
        // but we always want to make at least ONLINE_ATTEMPTS_BEFORE_FAILURE
        // attempts before failing, so we reset the count here.
        this.watchStreamFailures = 0;
      }
      this.watchStreamOnlineState = newState;
      this.onlineStateHandler(newState);
    }
  }
 
  /**
   * Updates our OnlineState as appropriate after the watch stream reports a
   * failure. The first failure moves us to the 'Unknown' state. We then may
   * allow multiple failures (based on ONLINE_ATTEMPTS_BEFORE_FAILURE) before we
   * actually transition to OnlineState.Failed.
   */
  private updateOnlineStateAfterFailure(): void {
    if (this.watchStreamOnlineState === OnlineState.Healthy) {
      this.updateOnlineState(OnlineState.Unknown);
    } else {
      this.watchStreamFailures++;
      if (this.watchStreamFailures >= ONLINE_ATTEMPTS_BEFORE_FAILURE) {
        if (this.shouldWarnOffline) {
          log.error('Could not reach Firestore backend.');
          this.shouldWarnOffline = false;
        }
        this.updateOnlineState(OnlineState.Failed);
      }
    }
  }
 
  private isNetworkEnabled(): boolean {
    assert(
      (this.watchStream == null) === (this.writeStream == null),
      'WatchStream and WriteStream should both be null or non-null'
    );
    return this.watchStream != null;
  }
 
  /** Re-enables the network. Idempotent. */
  enableNetwork(): Promise<void> {
    if (this.isNetworkEnabled()) {
      return Promise.resolve();
    }
 
    // Create new streams (but note they're not started yet).
    this.watchStream = this.datastore.newPersistentWatchStream();
    this.writeStream = this.datastore.newPersistentWriteStream();
 
    // Load any saved stream token from persistent storage
    return this.localStore.getLastStreamToken().then(token => {
      this.writeStream.lastStreamToken = token;
 
      if (this.shouldStartWatchStream()) {
        this.startWatchStream();
      }
 
      this.updateOnlineState(OnlineState.Unknown);
 
      return this.fillWritePipeline(); // This may start the writeStream.
    });
  }
 
  /**
   * Temporarily disables the network. The network can be re-enabled using
   * enableNetwork().
   */
  async disableNetwork(): Promise<void> {
    this.disableNetworkInternal();
    // Set the OnlineState to failed so get()'s return from cache, etc.
    this.updateOnlineState(OnlineState.Failed);
  }
 
  /**
   * Disables the network, if it is currently enabled.
   */
  private disableNetworkInternal(): void {
    if (this.isNetworkEnabled()) {
      // NOTE: We're guaranteed not to get any further events from these streams (not even a close
      // event).
      this.watchStream.stop();
      this.writeStream.stop();
 
      this.cleanUpWatchStreamState();
      this.cleanUpWriteStreamState();
 
      this.writeStream = null;
      this.watchStream = null;
    }
  }
 
  shutdown(): Promise<void> {
    log.debug(LOG_TAG, 'RemoteStore shutting down.');
    this.disableNetworkInternal();
    // Set the OnlineState to Unknown (rather than Failed) to avoid potentially
    // triggering spurious listener events with cached data, etc.
    this.updateOnlineState(OnlineState.Unknown);
    return Promise.resolve();
  }
 
  /** Starts new listen for the given query. Uses resume token if provided */
  listen(queryData: QueryData): void {
    assert(
      !objUtils.contains(this.listenTargets, queryData.targetId),
      'listen called with duplicate targetId!'
    );
    // Mark this as something the client is currently listening for.
    this.listenTargets[queryData.targetId] = queryData;
 
    if (this.shouldStartWatchStream()) {
      // The listen will be sent in onWatchStreamOpen
      this.startWatchStream();
    } else if (this.isNetworkEnabled() && this.watchStream.isOpen()) {
      this.sendWatchRequest(queryData);
    }
  }
 
  /** Removes the listen from server */
  unlisten(targetId: TargetId): void {
    assert(
      objUtils.contains(this.listenTargets, targetId),
      'unlisten called without assigned target ID!'
    );
    delete this.listenTargets[targetId];
    if (this.isNetworkEnabled() && this.watchStream.isOpen()) {
      this.sendUnwatchRequest(targetId);
      if (objUtils.isEmpty(this.listenTargets)) {
        this.watchStream.markIdle();
      }
    }
  }
 
  /**
   * We need to increment the the expected number of pending responses we're due
   * from watch so we wait for the ack to process any messages from this target.
   */
  private sendWatchRequest(queryData: QueryData): void {
    this.recordPendingTargetRequest(queryData.targetId);
    this.watchStream.watch(queryData);
  }
 
  /**
   * We need to increment the expected number of pending responses we're due
   * from watch so we wait for the removal on the server before we process any
   * messages from this target.
   */
  private sendUnwatchRequest(targetId: TargetId): void {
    this.recordPendingTargetRequest(targetId);
    this.watchStream.unwatch(targetId);
  }
 
  /**
   * Increment the mapping of how many acks are needed from watch before we can
   * consider the server to be 'in-sync' with the client's active targets.
   */
  private recordPendingTargetRequest(targetId: TargetId): void {
    // For each request we get we need to record we need a response for it.
    this.pendingTargetResponses[targetId] =
      (this.pendingTargetResponses[targetId] || 0) + 1;
  }
 
  private startWatchStream(): void {
    assert(
      this.shouldStartWatchStream(),
      'startWriteStream() called when shouldStartWatchStream() is false.'
    );
    this.watchStream.start({
      onOpen: this.onWatchStreamOpen.bind(this),
      onClose: this.onWatchStreamClose.bind(this),
      onWatchChange: this.onWatchStreamChange.bind(this)
    });
  }
 
  /**
   * Returns whether the watch stream should be started because there are
   * active targets trying to be listened too
   */
  private shouldStartWatchStream(): boolean {
    return (
      this.isNetworkEnabled() &&
      !this.watchStream.isStarted() &&
      !objUtils.isEmpty(this.listenTargets)
    );
  }
 
  private cleanUpWatchStreamState(): void {
    // If the connection is closed then we'll never get a snapshot version for
    // the accumulated changes and so we'll never be able to complete the batch.
    // When we start up again the server is going to resend these changes
    // anyway, so just toss the accumulated state.
    this.accumulatedWatchChanges = [];
    this.pendingTargetResponses = {};
  }
 
  private async onWatchStreamOpen(): Promise<void> {
    // TODO(b/35852690): close the stream again (with some timeout?) if no watch
    // targets are active
    objUtils.forEachNumber(this.listenTargets, (targetId, queryData) => {
      this.sendWatchRequest(queryData);
    });
  }
 
  private async onWatchStreamClose(
    error: FirestoreError | null
  ): Promise<void> {
    assert(
      this.isNetworkEnabled(),
      'onWatchStreamClose() should only be called when the network is enabled'
    );
 
    this.cleanUpWatchStreamState();
 
    // If there was an error, retry the connection.
    if (this.shouldStartWatchStream()) {
      this.updateOnlineStateAfterFailure();
      this.startWatchStream();
    } else {
      // No need to restart watch stream because there are no active targets.
      // The online state is set to unknown because there is no active attempt
      // at establishing a connection
      this.updateOnlineState(OnlineState.Unknown);
    }
  }
 
  private async onWatchStreamChange(
    watchChange: WatchChange,
    snapshotVersion: SnapshotVersion
  ): Promise<void> {
    // Mark the connection as healthy because we got a message from the server
    this.updateOnlineState(OnlineState.Healthy);
 
    if (
      watchChange instanceof WatchTargetChange &&
      watchChange.state === WatchTargetChangeState.Removed &&
      watchChange.cause
    ) {
      // There was an error on a target, don't wait for a consistent snapshot
      // to raise events
      return this.handleTargetError(watchChange);
    }
    // Accumulate watch changes but don't process them if there's no
    // snapshotVersion or it's older than a previous snapshot we've processed
    // (can happen after we resume a target using a resume token).
    this.accumulatedWatchChanges.push(watchChange);
    if (
      !snapshotVersion.isEqual(SnapshotVersion.MIN) &&
      snapshotVersion.compareTo(
        this.localStore.getLastRemoteSnapshotVersion()
      ) >= 0
    ) {
      const changes = this.accumulatedWatchChanges;
      this.accumulatedWatchChanges = [];
      return this.handleWatchChangeBatch(snapshotVersion, changes);
    }
  }
 
  /**
   * Takes a batch of changes from the Datastore, repackages them as a
   * RemoteEvent, and passes that on to the listener, which is typically the
   * SyncEngine.
   */
  private handleWatchChangeBatch(
    snapshotVersion: SnapshotVersion,
    changes: WatchChange[]
  ): Promise<void> {
    const aggregator = new WatchChangeAggregator(
      snapshotVersion,
      this.listenTargets,
      this.pendingTargetResponses
    );
    aggregator.addChanges(changes);
    const remoteEvent = aggregator.createRemoteEvent();
    // Get the new response counts from the aggregator
    this.pendingTargetResponses = aggregator.pendingTargetResponses;
 
    const promises: Array<Promise<void>> = [];
    // Handle existence filters and existence filter mismatches.
    objUtils.forEachNumber(
      aggregator.existenceFilters,
      (targetId: TargetId, filter: ExistenceFilter) => {
        const queryData = this.listenTargets[targetId];
        Iif (!queryData) {
          // A watched target might have been removed already.
          return;
        }
        const query = queryData.query;
        if (query.isDocumentQuery()) {
          Eif (filter.count === 0) {
            // The existence filter told us the document does not exist.
            // We need to deduce that this document does not exist and apply
            // a deleted document to our updates. Without applying a deleted
            // document there might be another query that will raise this
            // document as part of a snapshot until it is resolved,
            // essentially exposing inconsistency between queries.
            const key = new DocumentKey(query.path);
            const deletedDoc = new NoDocument(key, snapshotVersion);
            remoteEvent.addDocumentUpdate(deletedDoc);
          } else {
            assert(
              filter.count === 1,
              'Single document existence filter with count: ' + filter.count
            );
          }
        } else {
          // Not a document query.
          const promise = this.localStore
            .remoteDocumentKeys(targetId)
            .then(trackedRemote => {
              if (remoteEvent.targetChanges[targetId]) {
                const mapping = remoteEvent.targetChanges[targetId].mapping;
                Eif (mapping !== null) {
                  Eif (mapping instanceof UpdateMapping) {
                    trackedRemote = mapping.applyToKeySet(trackedRemote);
                  } else {
                    assert(
                      mapping instanceof ResetMapping,
                      'Expected either reset or update mapping but got something else: ' +
                        mapping
                    );
                    trackedRemote = mapping.documents;
                  }
                }
              }
 
              Eif (trackedRemote.size !== filter.count) {
                // Existence filter mismatch, resetting mapping.
 
                // Make sure the mismatch is exposed in the remote event.
                remoteEvent.handleExistenceFilterMismatch(targetId);
 
                // Clear the resume token for the query, since we're in a
                // known mismatch state.
                const newQueryData = new QueryData(
                  query,
                  targetId,
                  queryData.purpose
                );
                this.listenTargets[targetId] = newQueryData;
 
                // Cause a hard reset by unwatching and rewatching
                // immediately, but deliberately don't send a resume token
                // so that we get a full update.
                // Make sure we expect that this acks are going to happen.
                this.sendUnwatchRequest(targetId);
 
                // Mark the query we send as being on behalf of an existence
                // filter mismatch, but don't actually retain that in
                // listenTargets. This ensures that we flag the first
                // re-listen this way without impacting future listens of
                // this target (that might happen e.g. on reconnect).
                const requestQueryData = new QueryData(
                  query,
                  targetId,
                  QueryPurpose.ExistenceFilterMismatch
                );
                this.sendWatchRequest(requestQueryData);
              }
            });
          promises.push(promise);
        }
      }
    );
 
    return Promise.all(promises).then(() => {
      // Update in-memory resume tokens. LocalStore will update the
      // persistent view of these when applying the completed RemoteEvent.
      objUtils.forEachNumber(remoteEvent.targetChanges, (targetId, change) => {
        if (change.resumeToken.length > 0) {
          const queryData = this.listenTargets[targetId];
          // A watched target might have been removed already.
          Eif (queryData) {
            this.listenTargets[targetId] = queryData.update({
              resumeToken: change.resumeToken,
              snapshotVersion: change.snapshotVersion
            });
          }
        }
      });
 
      // Finally handle remote event
      return this.syncEngine.applyRemoteEvent(remoteEvent);
    });
  }
 
  /** Handles an error on a target */
  private handleTargetError(watchChange: WatchTargetChange): Promise<void> {
    assert(!!watchChange.cause, 'Handling target error without a cause');
    const error = watchChange.cause!;
    let promiseChain = Promise.resolve();
    watchChange.targetIds.forEach(targetId => {
      promiseChain = promiseChain.then(async () => {
        // A watched target might have been removed already.
        Eif (objUtils.contains(this.listenTargets, targetId)) {
          delete this.listenTargets[targetId];
          return this.syncEngine.rejectListen(targetId, error);
        }
      });
    });
    return promiseChain;
  }
 
  cleanUpWriteStreamState() {
    this.lastBatchSeen = BATCHID_UNKNOWN;
    log.debug(
      LOG_TAG,
      'Stopping write stream with ' +
        this.pendingWrites.length +
        ' pending writes'
    );
    this.pendingWrites = [];
  }
 
  /**
   * Notifies that there are new mutations to process in the queue. This is
   * typically called by SyncEngine after it has sent mutations to LocalStore.
   */
  async fillWritePipeline(): Promise<void> {
    if (this.canWriteMutations()) {
      return this.localStore
        .nextMutationBatch(this.lastBatchSeen)
        .then(batch => {
          if (batch === null) {
            if (this.pendingWrites.length === 0) {
              this.writeStream.markIdle();
            }
          } else {
            this.commit(batch);
            return this.fillWritePipeline();
          }
        });
    }
  }
 
  /**
   * Returns true if the backend can accept additional write requests.
   *
   * When sending mutations to the write stream (e.g. in fillWritePipeline),
   * call this method first to check if more mutations can be sent.
   *
   * Currently the only thing that can prevent the backend from accepting
   * write requests is if there are too many requests already outstanding. As
   * writes complete the backend will be able to accept more.
   */
  canWriteMutations(): boolean {
    return (
      this.isNetworkEnabled() && this.pendingWrites.length < MAX_PENDING_WRITES
    );
  }
 
  // For testing
  outstandingWrites(): number {
    return this.pendingWrites.length;
  }
 
  /**
   * Given mutations to commit, actually commits them to the Datastore. Note
   * that this does *not* return a Promise specifically because the AsyncQueue
   * should not block operations for this.
   */
  private commit(batch: MutationBatch): void {
    assert(
      this.canWriteMutations(),
      "commit called when batches can't be written"
    );
    this.lastBatchSeen = batch.batchId;
 
    this.pendingWrites.push(batch);
 
    if (this.shouldStartWriteStream()) {
      this.startWriteStream();
    } else if (this.isNetworkEnabled() && this.writeStream.handshakeComplete) {
      this.writeStream.writeMutations(batch.mutations);
    }
  }
 
  private shouldStartWriteStream(): boolean {
    return (
      this.isNetworkEnabled() &&
      !this.writeStream.isStarted() &&
      this.pendingWrites.length > 0
    );
  }
 
  private startWriteStream(): void {
    assert(
      this.shouldStartWriteStream(),
      'startWriteStream() called when shouldStartWriteStream() is false.'
    );
    this.writeStream.start({
      onOpen: this.onWriteStreamOpen.bind(this),
      onClose: this.onWriteStreamClose.bind(this),
      onHandshakeComplete: this.onWriteHandshakeComplete.bind(this),
      onMutationResult: this.onMutationResult.bind(this)
    });
  }
 
  private async onWriteStreamOpen(): Promise<void> {
    this.writeStream.writeHandshake();
  }
 
  private onWriteHandshakeComplete(): Promise<void> {
    // Record the stream token.
    return this.localStore
      .setLastStreamToken(this.writeStream.lastStreamToken)
      .then(() => {
        // Drain any pending writes.
        //
        // Note that at this point pendingWrites contains mutations that
        // have already been accepted by fillWritePipeline/commitBatch. If
        // the pipeline is full, canWriteMutations will be false, despite
        // the fact that we actually need to send mutations over.
        //
        // This also means that this method indirectly respects the limits
        // imposed by canWriteMutations since writes can't be added to the
        // pendingWrites array when canWriteMutations is false. If the
        // limits imposed by canWriteMutations actually protect us from
        // DOSing ourselves then those limits won't be exceeded here and
        // we'll continue to make progress.
        for (const batch of this.pendingWrites) {
          this.writeStream.writeMutations(batch.mutations);
        }
      });
  }
 
  private onMutationResult(
    commitVersion: SnapshotVersion,
    results: MutationResult[]
  ): Promise<void> {
    // This is a response to a write containing mutations and should be
    // correlated to the first pending write.
    assert(
      this.pendingWrites.length > 0,
      'Got result for empty pending writes'
    );
    const batch = this.pendingWrites.shift()!;
    const success = MutationBatchResult.from(
      batch,
      commitVersion,
      results,
      this.writeStream.lastStreamToken
    );
    return this.syncEngine.applySuccessfulWrite(success).then(() => {
      // It's possible that with the completion of this mutation another
      // slot has freed up.
      return this.fillWritePipeline();
    });
  }
 
  private async onWriteStreamClose(error?: FirestoreError): Promise<void> {
    assert(
      this.isNetworkEnabled(),
      'onWriteStreamClose() should only be called when the network is enabled'
    );
 
    // If the write stream closed due to an error, invoke the error callbacks if
    // there are pending writes.
    if (error && this.pendingWrites.length > 0) {
      assert(
        !!error,
        'We have pending writes, but the write stream closed without an error'
      );
      // A promise that is resolved after we processed the error
      let errorHandling: Promise<void>;
      Eif (this.writeStream.handshakeComplete) {
        // This error affects the actual write.
        errorHandling = this.handleWriteError(error!);
      } else {
        // If there was an error before the handshake has finished, it's
        // possible that the server is unable to process the stream token
        // we're sending. (Perhaps it's too old?)
        errorHandling = this.handleHandshakeError(error!);
      }
 
      return errorHandling.then(() => {
        // The write stream might have been started by refilling the write
        // pipeline for failed writes
        if (this.shouldStartWriteStream()) {
          this.startWriteStream();
        }
      });
    }
    // No pending writes, nothing to do
  }
 
  private async handleHandshakeError(error: FirestoreError): Promise<void> {
    // Reset the token if it's a permanent error or the error code is
    // ABORTED, signaling the write stream is no longer valid.
    if (isPermanentError(error.code) || error.code === Code.ABORTED) {
      log.debug(
        LOG_TAG,
        'RemoteStore error before completed handshake; resetting stream token: ',
        this.writeStream.lastStreamToken
      );
      this.writeStream.lastStreamToken = emptyByteString();
 
      return this.localStore.setLastStreamToken(emptyByteString());
    } else {
      // Some other error, don't reset stream token. Our stream logic will
      // just retry with exponential backoff.
    }
  }
 
  private async handleWriteError(error: FirestoreError): Promise<void> {
    if (isPermanentError(error.code)) {
      // This was a permanent error, the request itself was the problem
      // so it's not going to succeed if we resend it.
      const batch = this.pendingWrites.shift()!;
 
      // In this case it's also unlikely that the server itself is melting
      // down -- this was just a bad request so inhibit backoff on the next
      // restart.
      this.writeStream.inhibitBackoff();
 
      return this.syncEngine
        .rejectFailedWrite(batch.batchId, error)
        .then(() => {
          // It's possible that with the completion of this mutation
          // another slot has freed up.
          return this.fillWritePipeline();
        });
    } else {
      // Transient error, just let the retry logic kick in.
    }
  }
 
  createTransaction(): Transaction {
    return new Transaction(this.datastore);
  }
 
  handleUserChange(user: User): Promise<void> {
    log.debug(LOG_TAG, 'RemoteStore changing users: uid=', user.uid);
 
    // If the network has been explicitly disabled, make sure we don't
    // accidentally re-enable it.
    Eif (this.isNetworkEnabled()) {
      // Tear down and re-create our network streams. This will ensure we get a fresh auth token
      // for the new user and re-fill the write pipeline with new mutations from the LocalStore
      // (since mutations are per-user).
      this.disableNetworkInternal();
      this.updateOnlineState(OnlineState.Unknown);
      return this.enableNetwork();
    }
  }
}